Unlike other Re-Volt tools which are ghost, Command-Line or GUI based ones, W_Console is a Session-based much more like a Console
This tool was built inside .NET 2.0 and it requires either Framework .NET 2.0 or mono to be operated.
As of October'3rd 2011, W_Console became cross-platform (supporting Windows, Linux and Mac OS) through Mono and Wine.
- edit mesh textures
- decode a .w file (see also Coders_Decoders)
- shade the ENVmap
- preview (through freeVolts and nVolt)
- texture animation (multiframe)
- export prm
- assign types/flags