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|name=Toys in the Hood 2
 
|name=Toys in the Hood 2
 
|image=Nhood2 infobox thumbnail.png
 
|image=Nhood2 infobox thumbnail.png
  +
|type=Standard Track
 
|length=592 metres
 
|length=592 metres
 
|cup=Hard
 
|cup=Hard
|time=00:45:000<br>01:12:000 ([[Re-Volt (PS1)|PS1]])
+
|time=00:45:000<br>00:48:000 ([[reversed]])<br>01:12:000 ([[Re-Volt (PS1)|PS1]])
 
|folder=nhood2
 
|folder=nhood2
 
|author=[[Acclaim Studios London]]
 
|author=[[Acclaim Studios London]]
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|next=[[Toytanic 1]]
 
|next=[[Toytanic 1]]
 
}}
 
}}
[[Toys in the Hood 2]] is a Re-Volt [[stock track]] created by [[Acclaim Studios]]. It is the first track in the [[Hard]] difficulty.
+
[[Toys in the Hood 2]] is a Re-Volt [[standard track]] created by [[Acclaim Studios]]. It is the first track in the [[Hard]] difficulty.
   
This level features a more complex neighborhood: It has realistic houses, gardens and water spinner showers as land obstacles, house items such as doors, skateboards, kitchen chairs, a garden river with more routes and bridges.
+
This level features a more complex neighborhood: It has realistic houses, gardens and sprinklers as land obstacles, house items such as doors, skateboards, kitchen chairs, and a garden river with more routes and bridges.
   
 
==Course Layout==
 
==Course Layout==
Racers start at a street in the neighborhood. The beginning of the race is marked by a white underwear labelled 'Start'. The street follows a wide right bend, which gradually decreases in elevation. A long straightaway ensues which also passes by a cross-intersection, taking the players into the interior of a house first.
+
Racers start at a street in the neighborhood. The beginning of the race is marked by a pair of briefs labelled 'Start'. The street follows a wide right bend, which gradually decreases in elevation. A long straightaway ensues which also passes by a cross-intersection, taking the players into the interior of a house first.
   
Into the house, there is a sharp left corner that leads into the kitchen. At the kitchen, vehicles then exit into the house's garden which consists of a narrow left bend, leading into a small cottage-like building in the garden. The garden leads into a tarmac alleyway, in which there is a 90 degree right turn at the start of this section.
+
Into the house, there is a sharp left corner that leads into the kitchen. At the kitchen, vehicles then exit into the house's garden which consists of a narrow left bend, leading into a shed in the garden. The garden leads into a tarmac alleyway, in which there is a 90 degree right turn at the start of this section.
   
The alleyway then results into a left hairpin turn, which then take the racers towards another backyard. The entrance to the backyard compromises of a very small gap in the wall. Through the garden, players then head through the next alley, taking them through a soft left curve which then takes them through yet another backyard.
+
The alleyway then results in a left hairpin turn, which then takes the racers toward another backyard. The entrance to the backyard comprises of a very small gap in the wall. Through the garden, players then head through the next alley, taking them through a soft left curve which then takes them through yet another backyard.
   
A hard left occurs as soon the vehicles step foot into the yard, and ahead of them lies a small passageway into the garage of another house. Players exit the garage by making a right turn, taking them back onto the left side of the intersection. Another straight occurs here, leading to another backyard.
+
A hard left occurs as soon the vehicles enter the yard, and ahead of them lies a small passageway into the garage of another house. Players exit the garage by making a right turn, taking them back onto the left side of the intersection. Another straight occurs here, leading to another backyard.
   
The backyard here consists of water drenches. Racers can take the wooden bridge and platform that lies on top of these drenches to go over them. The backyard ends in a narrow path, taking them back to the starting line with a right turn into the street, completing the lap.
+
The backyard here consists of water-filled trenches. Racers can take the wooden bridge and platform that lies on top of these trenches to go over them. The backyard ends in a narrow path, taking them back to the starting line with a right turn into the street, completing the lap.
   
 
=== Hazards/Obstacles ===
 
=== Hazards/Obstacles ===
Different from the original [[Toys in the Hood 1|Toys in the Hood]] in the Bronze Cup, which is limited only in a wide street and a small construction side, this track extends its racing line into the houses' backyards, featuring a lot of obstacles, such as skateboards, trash cans, gazebo ramps and spinner showers. The many components of the alleys between the gardens are formed by very narrow corners which makes it easy for vehicle to collide against the walls.
+
Different from the original [[Toys in the Hood 1|Toys in the Hood]] in the Bronze Cup, which is limited to a wide street and a small construction site, this track extends its racing line into the houses' backyards, featuring a lot of obstacles, such as skateboards, trash cans, shed ramps and sprinklers. The many components of the alleys between the gardens are formed by very narrow corners which makes it easy for vehicle to collide against the walls.
   
All of the gardens are compromised of grass surfaces, which impacts of the grip of many vehicles. Cars with average to poor grip, such as [[NY 54]] may experience trouble in these sections.
+
All of the gardens are comprised of grass surfaces, which impacts of the grip of many vehicles. Cars with average to poor grip, such as [[NY 54]] may experience trouble in these sections.
   
The last garden in particular contains a small stream and bridges, and is considered the most difficult point of this track. It is very bumpy, featuring sharp increases in elevation that lead into the final alleyway. As the final section of the track, how well vehicles perform in this section could be the difference between losing and winning.
+
The last garden in particular contains a small stream and bridge, and is considered the most difficult point of this track. It is very bumpy, featuring sharp increases in elevation that lead into the final alleyway. As the final section of the track, how well vehicles perform in this section could be the difference between losing and winning.
   
 
==Strategies==
 
==Strategies==
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With a plethora of narrow entrances into the backyards, it may also be wise to reduce speed before entering the section, especially with the grass surfaces that is encountered as soon as the vehicles enter the garden. By doing this, cars can maintain maximum traction and control.
 
With a plethora of narrow entrances into the backyards, it may also be wise to reduce speed before entering the section, especially with the grass surfaces that is encountered as soon as the vehicles enter the garden. By doing this, cars can maintain maximum traction and control.
   
It is best to avoid any ramps whenever possible, including the small terrace that lies after the interior of the house. Instead, players should go around it. Furthermore, at the final backyard, racers should drive right under the bridge, and go across the plank whenever possible.
+
It is best to avoid any ramps whenever possible, including the small shed after the interior of the house. Instead, players should go around it. Furthermore, in the final backyard, racers should drive right under the bridge, and go across the plank whenever possible.
   
 
==Star Locations==
 
==Star Locations==
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== Triva ==
 
== Triva ==
*In [[Developer Version]], this track is described as ''Mo Toys in the Hood'' inside the .inf file, which was supposed to be the original name.
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*In the [[Developer Version]], this track is described as ''Mo Toys in the Hood'' inside the .inf file, which was supposed to be the original name.
   
 
==Gallery==
 
==Gallery==
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Nhood2Layout8.png|Towards the final garden.
 
Nhood2Layout8.png|Towards the final garden.
 
Nhood2Layout9.png|Multiple RC vehicles jump across the water bed.
 
Nhood2Layout9.png|Multiple RC vehicles jump across the water bed.
Nhood2Layout10.png|Exiting the final passageway, back onto the main street.</gallery>
+
Nhood2Layout10.png|Exiting the final passageway, back onto the main street.
  +
Gbc nhood2.png|GFX art for the discontinued [[GBC port]].
  +
Gbc nhood race 2.png|[[RC Bandit]] and [[Sprinter XL]] racing in the GBC version of the track.
  +
Gbc nhood race 1.png|[[RC Bandit]], [[Evil Weasel]] and [[Sprinter XL]] racing in a further section.
  +
</gallery>
  +
 
==See Also==
 
==See Also==
 
*[[Toys in the Hood 1]]
 
*[[Toys in the Hood 1]]
[[Category:Stock Tracks]]
 
[[Category:Hard Tracks]]
 
 
[[Category:Tracks]]
 
[[Category:Tracks]]
 
[[Category:Standard Tracks]]
 
[[Category:Hard Tracks]]

Revision as of 23:51, 21 April 2019

Toys in the Hood 2 is a Re-Volt standard track created by Acclaim Studios. It is the first track in the Hard difficulty.

This level features a more complex neighborhood: It has realistic houses, gardens and sprinklers as land obstacles, house items such as doors, skateboards, kitchen chairs, and a garden river with more routes and bridges.

Course Layout

Racers start at a street in the neighborhood. The beginning of the race is marked by a pair of briefs labelled 'Start'. The street follows a wide right bend, which gradually decreases in elevation. A long straightaway ensues which also passes by a cross-intersection, taking the players into the interior of a house first.

Into the house, there is a sharp left corner that leads into the kitchen. At the kitchen, vehicles then exit into the house's garden which consists of a narrow left bend, leading into a shed in the garden. The garden leads into a tarmac alleyway, in which there is a 90 degree right turn at the start of this section.

The alleyway then results in a left hairpin turn, which then takes the racers toward another backyard. The entrance to the backyard comprises of a very small gap in the wall. Through the garden, players then head through the next alley, taking them through a soft left curve which then takes them through yet another backyard.

A hard left occurs as soon the vehicles enter the yard, and ahead of them lies a small passageway into the garage of another house. Players exit the garage by making a right turn, taking them back onto the left side of the intersection. Another straight occurs here, leading to another backyard.

The backyard here consists of water-filled trenches. Racers can take the wooden bridge and platform that lies on top of these trenches to go over them. The backyard ends in a narrow path, taking them back to the starting line with a right turn into the street, completing the lap.

Hazards/Obstacles

Different from the original Toys in the Hood in the Bronze Cup, which is limited to a wide street and a small construction site, this track extends its racing line into the houses' backyards, featuring a lot of obstacles, such as skateboards, trash cans, shed ramps and sprinklers. The many components of the alleys between the gardens are formed by very narrow corners which makes it easy for vehicle to collide against the walls.

All of the gardens are comprised of grass surfaces, which impacts of the grip of many vehicles. Cars with average to poor grip, such as NY 54 may experience trouble in these sections.

The last garden in particular contains a small stream and bridge, and is considered the most difficult point of this track. It is very bumpy, featuring sharp increases in elevation that lead into the final alleyway. As the final section of the track, how well vehicles perform in this section could be the difference between losing and winning.

Strategies

Although slightly more difficult, it is possible to take the right sidewalk instead of the street at the first corner. This is only possible in laps other than the first lap as the entrance to the sidewalk is located a little before the start line.

The alleyways are also narrow, making items such as the Clone Pick Up and Oil Slick quite effective. Consider placing them right before the corners for maximum utility. A Ball Bearing is also useful here especially at the blind corners.

With a plethora of narrow entrances into the backyards, it may also be wise to reduce speed before entering the section, especially with the grass surfaces that is encountered as soon as the vehicles enter the garden. By doing this, cars can maintain maximum traction and control.

It is best to avoid any ramps whenever possible, including the small shed after the interior of the house. Instead, players should go around it. Furthermore, in the final backyard, racers should drive right under the bridge, and go across the plank whenever possible.

Star Locations

Nhood2gs
The Global Pulse is located on the left sidewalk near to the start line, beside the red parked car. The entrance of the sidewalk is right under the car.



Nhood2ps

The star is located on top of a trash can which lies outside of the garage. Vehicles will need to take a left at the intersection and hit the wooden ramp at the correct speed and angle to grab the star. It is also advised to move the cone away from the path, as it is somewhat an obstruction in the player's path.


Nhood2PstarPS1
In the PlayStation version, the Practice star is instead located on the top of the red car near the start line. In order to reach the top of the vehicle, players must drive over the wooden ramp located at the front of the car.




Triva

  • In the Developer Version, this track is described as Mo Toys in the Hood inside the .inf file, which was supposed to be the original name.

Gallery

See Also