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Transform Stocks into Customs is one of the ways of selecting locked stock [[tracks]]. This method is useful to access hidden stock tracks like [[Frontend]] and [[Intro Sequence]], and also for tracks from a different [[:Category:Playmodes|playmode]] than [[Single Race]], as the [[Battle Tag|Battle Tracks]] or the [[Stunt Arena]]. It's also useful for cars that can't be selected by the CPU like [[Rotor]], [[Panga]] and the [[:Category:Special Cars|special cars]]. After turning them into customs, CPU will be able to select them for a race.
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Swapping [[Stock Tracks]] or editing them is one of the ways of selecting permanent locked [[tracks]]. This method is useful to access hidden tracks like [[Frontend]] and [[Intro Sequence]], and also for tracks from a different [[:Category:Playmodes|playmode]] than [[Single Race]], as the [[Battle Tag|Battle Tracks]] or the [[Stunt Arena]].
   
This method is used more in the legacy versions of the game (from the original CD-ROM). Using it in [[Re-Volt 1.2]] or [[RVGL]] will be like a waste, since the [[Exe Flags|-dev]] switch can be used to automatically unlock the hidden tracks. Cars mentioned above will still be CPU unselectable though.
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This method is used more in the legacy versions of the game (from the original CD-ROM). Using it in [[Re-Volt 1.2]] or [[RVGL]] will be like a waste, since the [[Exe Flags|-dev]] switch can be used to automatically unlock the hidden tracks. This is very useful in the Re-Volt [[demos]] too.
   
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==Make a non-selectable track to be recognized as custom==
==Procedure==
 
The procedure is pretty simple, and can be done in few steps:
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This procedure is used for the [[Re-Volt (PC)|PC full version]]. It is pretty simple, and can be done in few steps:
   
 
#Copy the folder of the track you want to unlock and paste it in the same folder it is located (''levels'').
===For tracks===
 
#Copy and paste the track's folder in the same folder it's located (levels).
 
 
#Change the track's folder name to any other, and rename all its files accordingly. That's to say, the [[inf]] file, the [[Bitmap]]s and the [[MAKEITGOOD]] files (.rim, .fob...) should have the same name of the track's folder.
 
#Change the track's folder name to any other, and rename all its files accordingly. That's to say, the [[inf]] file, the [[Bitmap]]s and the [[MAKEITGOOD]] files (.rim, .fob...) should have the same name of the track's folder.
   
 
After these two steps just go at the [[Track Selection Screen]] to select the track. The game will read it as a user track (custom) and will put it after [[Toytanic 2]] in the selection order.
 
After these two steps just go at the [[Track Selection Screen]] to select the track. The game will read it as a user track (custom) and will put it after [[Toytanic 2]] in the selection order.
   
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==Playing in Frontend (PC demos)==
===Enable CPU unselectable cars to be opponents in a race===
 
#Copy and paste the car's folder in the same folder it's located (cars).
 
#Change the car's folder name to any other you want.
 
#Open the car's [[Parameters.txt]] and change all the directory lines accordingly. Otherwise, the game will not find the car's parts and it will result in an error.
 
   
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#In the ''levels'' folder, make a backup of both ''frontend'' and ''nhood1'' folders.
After done, the game will see it as a custom car, and it will be choosen as an opponent just like the others.
 
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#Delete the folder ''nhood1'' (the original, not the backup).
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#Rename the ''frontend'' folder to ''nhood1''. Do the same for all the files inside it that are called ''frontend'' (example: rename ''frontend.inf'' to ''nhood1.inf'', ''frontenda.bmp'' to ''nhood1a.bmp'', and so on).
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#Run the game, go to the [[Track Selection Screen]] and select [[Toys in the Hood 1]]. If the procedure was done correctly, the track [[Frontend]] will be loaded instead of Toys in the Hood 1.
   
===Playing in the reversed mode of stock tracks===
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==Playing in the reversed mode of stock tracks==
This procedure is more useful for [[demos]] since the reversed mode available in [[Toys in the Hood 1]] can't be acessible due to its limitations. It will not transform it into a custom track, but just overwrite some of the [[MAKEITGOOD]] files from nhood1 folder.
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This procedure is more useful for [[demos]] since the reversed mode available in [[Toys in the Hood 1]] can't be acessible due to its limitations. It consists in overwriting some of the [[MAKEITGOOD]] files from ''nhood1'' folder.
   
#Backup the folder nhood1 so that you can bring it back later.
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#Backup the folder ''nhood1'' so that you can bring it back later.
#Inside the nhood1 folder, go to the reversed folder.
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#Inside the ''nhood1'' folder, go to the ''reversed'' folder.
#Copy the files inside it. Then, go back to nhood1 and paste them in there. [[MAKEITGOOD]] files of its "normal mode" are going to be overwrited.
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#Copy the files inside it. Then, go back to ''nhood1'' and paste them in there. [[MAKEITGOOD]] files of its "normal mode" are going to be overwrited.
#Open nhood1.inf and switch the values of STARTPOS and STARTPOSREV. Do the same for STARTROT and STARTROTREV. Follow the example below:
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#Open ''nhood1.inf'' and switch the values of STARTPOS and STARTPOSREV. Do the same for STARTROT and STARTROTREV. Follow the example below:
   
 
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==See Also==
 
==See Also==
 
* [[Revolt - 'Under the Hood']]
 
* [[Revolt - 'Under the Hood']]
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* [[Box-swap trick]]
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* [[Demos]]
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* [[Tracks]]
 
[[Category:Help & How-To]]
 
[[Category:Help & How-To]]

Latest revision as of 17:03, 4 April 2017

Swapping Stock Tracks or editing them is one of the ways of selecting permanent locked tracks. This method is useful to access hidden tracks like Frontend and Intro Sequence, and also for tracks from a different playmode than Single Race, as the Battle Tracks or the Stunt Arena.

This method is used more in the legacy versions of the game (from the original CD-ROM). Using it in Re-Volt 1.2 or RVGL will be like a waste, since the -dev switch can be used to automatically unlock the hidden tracks. This is very useful in the Re-Volt demos too.

Make a non-selectable track to be recognized as custom

This procedure is used for the PC full version. It is pretty simple, and can be done in few steps:

  1. Copy the folder of the track you want to unlock and paste it in the same folder it is located (levels).
  2. Change the track's folder name to any other, and rename all its files accordingly. That's to say, the inf file, the Bitmaps and the MAKEITGOOD files (.rim, .fob...) should have the same name of the track's folder.

After these two steps just go at the Track Selection Screen to select the track. The game will read it as a user track (custom) and will put it after Toytanic 2 in the selection order.

Playing in Frontend (PC demos)

  1. In the levels folder, make a backup of both frontend and nhood1 folders.
  2. Delete the folder nhood1 (the original, not the backup).
  3. Rename the frontend folder to nhood1. Do the same for all the files inside it that are called frontend (example: rename frontend.inf to nhood1.inf, frontenda.bmp to nhood1a.bmp, and so on).
  4. Run the game, go to the Track Selection Screen and select Toys in the Hood 1. If the procedure was done correctly, the track Frontend will be loaded instead of Toys in the Hood 1.

Playing in the reversed mode of stock tracks

This procedure is more useful for demos since the reversed mode available in Toys in the Hood 1 can't be acessible due to its limitations. It consists in overwriting some of the MAKEITGOOD files from nhood1 folder.

  1. Backup the folder nhood1 so that you can bring it back later.
  2. Inside the nhood1 folder, go to the reversed folder.
  3. Copy the files inside it. Then, go back to nhood1 and paste them in there. MAKEITGOOD files of its "normal mode" are going to be overwrited.
  4. Open nhood1.inf and switch the values of STARTPOS and STARTPOSREV. Do the same for STARTROT and STARTROTREV. Follow the example below:

Before:

STARTPOS	-14974. 88. 20489  ;Start position of the car
STARTPOSREV	-13311. 37. 18925  ;Start position of the car
STARTROT	0.25		;Start rotation of the car (0 - 1)
STARTROTREV	0.75		;Start rotation of the car (0 - 1)

After:

STARTPOS	-13311. 37. 18925  ;Start position of the car
STARTPOSREV	-14974. 88. 20489  ;Start position of the car
STARTROT	0.75		;Start rotation of the car (0 - 1)
STARTROTREV	0.25		;Start rotation of the car (0 - 1)

See Also