Re-Volt Engine is the CPP code that Acclaim used in order to create Re-Volt. The Re-Volt Engine was first created by Balor Knight and edited by Matt Taylor in 1997 then was remade by Acclaim team in 1999.
The Re-Volt Engine contains:
- Textured loading, (0,0,0) as transparence : Using DirectX
- Graphic rendering (2D and 3D): using DirectX 6.1 and GDI
- Collision detection (NCP,HUL)
- Spark/Collision Generator
- Sound and music player : using RAD tools
- Reflection :Using DirectX
- AI (AI nodes)
Re-Volt Engine is limited.
- 8 SFX (wavs)
- 10 bmps (for tracks) : 256x256 | 128x128 for mipmaps
- 64 instances, 64 objects
- 16384 collision polies
- 1 bmp/car
- no refractions
- 12 cars per race
- 8 players online (barely 12)
- one ENVMAP per track
- Floating big points coordinates is impossible to be done successfully
- IQ not quite intelligent
- Spark generator limit