Re-Volt Wiki
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[[File:Gbc_splash_screen.png|thumb|(Possibly) the splash screen, one of the images shared by the port programmer.]]
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{{underconstruction}}
 
 
[[Re-Volt]] had a port for [[wikipedia:Game Boy Color|Game Boy Color]] developed during 1999/2000, but it got cancelled due to a few problems that prevented the development team from continuing.
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<br/>
 
[[Re-Volt]] had a port for [[wikipedia:Game Boy Color|Game Boy Color]] developed during 1999/2000, but has been cancelled due to a few problems that prevented the development team from continuing.
 
   
−
One known team member that worked in this port was the programmer [[Quang Nguyen]] from [http://asobitech.com/ Asobi Tech], which also was the person who provided lots of worthful information about the port to the community.
+
One known team member that worked on this port was the programmer [[Quang Nguyen]] from [http://asobitech.com/ Asobi Tech], who also was the person who provided lots of worthful information about the port to the community.
   
−
The code of the canceled port is known to have been reused in other two GBC games, which were [[ATV Racing]] and [[Race Time]].
+
The code of the cancelled port is known to have been reused in other two GBC games, which were [[ATV Racing]] and [[Race Time]].
   
 
==Findings==
 
==Findings==
 
===Race Time===
 
===Race Time===
  +
[[file:Poster w-GBC.jpg|thumb|Poster containing a GBC logo.]]
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Rumors of a Game Boy Color port of Re-Volt started on late 2017, when someone found a rare game poster at [[wikipedia:EBay|eBay]] containing few platforms logos, including GBC's.{{cite}}
+
Rumors of a Game Boy Color port of Re-Volt started on late 2017, when someone found a rare game poster at [[wikipedia:EBay|eBay]] containing a few platform logos, including GBC's.
   
−
Searches for the GBC port caused the game Race Time to be found in the same year.{{cite}} Its similarities with Re-Volt led few [[Revolters]] to explore the internal [[bitmap]]s of the game. They were able to find the race start countdown (3, 2, 1, GO!), pickups and weapons sprites, confirming the game actually had a connection with the GBC port.
+
Searches for the GBC port caused the game Race Time to be found in the same year.{{cite}} Its similarities with Re-Volt led a few [[Revolters]] to explore the internal [[bitmap]]s of the game. They were able to find the race start countdown (3, 2, 1, GO!), pickups and weapons sprites, confirming the game actually had a connection with the GBC port.
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<gallery>
 
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</gallery>
 
   
 
===Contact with Quang Nguyen===
 
===Contact with Quang Nguyen===
   
−
At late January 2019, MightyCucumber has found and contacted Quang Nguyen, which was the programmer of the Re-Volt GBC port. He answred in the beginning of the next month, sharing worthful information about the development history and a pack of screenshots of the port.
+
On late January 2019, MightyCucumber found and contacted Quang Nguyen, who was the programmer of the Re-Volt GBC port. He answered in the beginning of February, sharing worthful information about the development history and a pack of screenshots of the port.
−  
<gallery>
 
−  
</gallery>
 
   
 
==History==
 
==History==
 
The project began on November 2nd 1999 with the commencement of the design document, initial graphic work and code groundwork.
 
The project began on November 2nd 1999 with the commencement of the design document, initial graphic work and code groundwork.
   
−
The team had set milestones for the project, intended to release the beta at March 15th 2000 and the master at April 7th 2000, having only 6 months to make the game.
+
The team had set milestones for the project, intending to release the beta at March 15th 2000 and the master at April 7th 2000, having only 6 months to make the game.
   
  +
[[File:RV GBC demo by Asobi Tech.jpg|thumb|Screenshot posted by Quang Nguyen of a small demo, which is not Re-Volt, but made to use the code in.]]
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Acording to Nguyen, the team were running late on Febuary, and the project got cancelled mid March. They faced problems such as the [[levels]] sizes being too big and off the scale.
+
According to Nguyen, the team were running late on February, and the project got cancelled mid March. They faced problems such as the [[levels|level]] sizes being too big and off the scale.
   
 
The game was planned to fit on a 1MB cartridge (64 rom banks, each having 16KB in size), which was quickly running out of space to add the rest of the game logic, and that was a huge problem for the team. The last version Nguyen compiled really broke when he tried to add the [[soundtrack]]. He still had 15 banks left.
 
The game was planned to fit on a 1MB cartridge (64 rom banks, each having 16KB in size), which was quickly running out of space to add the rest of the game logic, and that was a huge problem for the team. The last version Nguyen compiled really broke when he tried to add the [[soundtrack]]. He still had 15 banks left.
   
−
Acording to Nguyen, the code of the port was also reused in ATV Racing besides Race Time.
+
According to Nguyen, the code of the port was also reused in ATV Racing besides Race Time.
   
 
===Milestone Schedule===
 
===Milestone Schedule===
 
Re-Volt GBC Milestone Schedule follows, as provided by Quang Nguyen.
 
Re-Volt GBC Milestone Schedule follows, as provided by Quang Nguyen.
   
−
*Milestone 1 - End November 1999
+
*'''Milestone 1 - End November 1999'''
−  
 
**Delivery of Complete Game design Document
 
**Delivery of Complete Game design Document
 
**Sample Vehicle graphics
 
**Sample Vehicle graphics
Line 47: Line 39:
 
**Full screen scroll code (version 1) - no collision, priority, jumping etc with sprites on it
 
**Full screen scroll code (version 1) - no collision, priority, jumping etc with sprites on it
   
−
*Milestone 2 - End December 1999
+
*'''Milestone 2 - End December 1999'''
−  
 
**Environments completed -
 
**Environments completed -
 
***[[Toys in the Hood]] both tracks including collision / priority data / object placements
 
***[[Toys in the Hood]] both tracks including collision / priority data / object placements
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**In game option menu functioning allowing the player to quit, resume and change between cars (this part will be removed when the later in the development).
 
**In game option menu functioning allowing the player to quit, resume and change between cars (this part will be removed when the later in the development).
   
−
*Milestone 3 - End January 2000
+
*'''Milestone 3 - End January 2000'''
−  
 
**Environments completed -
 
**Environments completed -
 
***[[Toytanic]] both tracks including collision / priority data / object placements
 
***[[Toytanic]] both tracks including collision / priority data / object placements
Line 71: Line 61:
 
**Option menu includes sound and music options
 
**Option menu includes sound and music options
   
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*Milestone 4 - End Febuary 2000
+
*'''Milestone 4 - End Febuary 2000'''
−  
 
**Environments completed -
 
**Environments completed -
 
***[[Toy World]] both tracks including collision / priority data / object placements
 
***[[Toy World]] both tracks including collision / priority data / object placements
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**Menus fully complete
 
**Menus fully complete
   
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*Beta - 15 March 2000
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*'''Beta - 15 March 2000'''
−  
 
**All cars complete
 
**All cars complete
 
**All environments completed including final one -
 
**All environments completed including final one -
 
***[[Botanical Garden]] [[Botanical Garden 2|both tracks]] including collision / priority data / object placements
 
***[[Botanical Garden]] [[Botanical Garden 2|both tracks]] including collision / priority data / object placements
   
−
*Master - 7 April 2000
+
*'''Master - 7 April 2000'''
 
**Completed game fully tested by us for final testing by [[Acclaim Entertainment|Acclaim]]
 
**Completed game fully tested by us for final testing by [[Acclaim Entertainment|Acclaim]]
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**[[Nintendo]] Acceptance
+
**[[wikipedia:Nintendo|Nintendo]] Acceptance
 
**Submitted to Nintendo. Any rejections problems repaired asap.
 
**Submitted to Nintendo. Any rejections problems repaired asap.
  +
  +
==Gallery==
  +
===Findings in Race Time===
  +
<gallery hideaddbutton="true">
  +
Race time rv.png|Spread graphics, with identified "go models", pickups and weapons
  +
Race time pickups 1.png|Pickup and [[star]]
  +
Race time pickups 2.png|Pickup rotation animation sprites
  +
Race time weapons 1.png|Weapons
  +
Race time weapons 2.PNG|Weapons, but with added colors that nearly resemble the original
 
</gallery>
  +
  +
===Development screenshots===
  +
<tabber>Cars=
  +
<gallery hideaddbutton=true>
  +
Gbc rc bandit.png|[[RC Bandit]] in the [[Select Car]] menu
  +
Gbc col moss.png|[[Col. Moss]]
  +
Gbc dust mite.png|[[Dust Mite]]
  +
Gbc phat slug.png|[[Phat Slug]]
  +
Gbc dr grudge.png|[[Dr. Grudge]]
  +
Gbc sprinter xl.png|[[Sprinter XL]]
  +
Gbc harvester.png|[[Harvester]]
  +
Gbc volken turbo.png|[[Volken Turbo]]
  +
Gbc genghis kar.png|[[Genghis Kar]] (with wrong name and stats)
  +
Gbc select car 1.png|An unknown car with wrong name and stats, possibly [[Panga TC]]
  +
Gbc evil weasel.png|[[Evil Weasel]] (with wrong name and stats)
  +
Gbc mouse.png|[[Mouse]]
  +
Gbc rc san.png|[[RC San]] (with wrong name and stats)
  +
Gbc select car 2.png|[[Aquasonic]]
 
</gallery>
  +
|-|Tracks=
  +
<gallery hideaddbutton=true>
  +
Gbc nhood1.png|[[Toys in the Hood 1]] in the [[Select Track]] menu
  +
Gbc market2.png|[[SuperMarket 2]] (with different spelling)
  +
Gbc muse2.png|[[Museum 2]]
  +
Gbc muse1.png|[[Museum 1]]
  +
Gbc nhood2.png|[[Toys in the Hood 2]]
  +
Gbc market1.png|[[SuperMarket 1]] (with different spelling)
  +
Gbc ship1.png|[[Toytanic 1]]
  +
Gbc ship2.png|[[Toytanic 2]]
  +
Gbc toy2.png|[[Toy World 2]] (with different spelling)
  +
Gbc toylite.png|[[Toy World 1]] (with different spelling)
  +
Gbc ww2.png|[[Ghost Town 2]]
  +
Gbc ww1.png|[[Ghost Town 1]]
 
</gallery>
  +
|-|Menus=
  +
<gallery hideaddbutton=true>
  +
Gbc main menu.png|[[Frontend|Main menu]]
  +
Gbc select race.png|[[Select Race]] menu
  +
Gbc enter name.png|[[Enter Name]] menu
 
</gallery>
  +
|-|Gameplay=
  +
<gallery hideaddbutton=true>
  +
Gbc nhood race 1.png|Gameplay in some [[Toys in the Hood]] level. Under the screen is the [[Heads-Up Display|HUD]] containing from left to right the weapon inventory, lap and position counter, directional arrow, stopwatch and speedometer.
  +
Gbc nhood race 2.png|Image featuring a ramp and pickup in the level, and [[Oil Slick]] in the inventory
  +
Gbc sgt market.png|[[Bertha Ballistics]] in some [[SuperMarket]] level, with [[Water Balloon]]s in the inventory
  +
Gbc ship1 sprinter 1.png|Gameplay in [[Toytanic 1]]
  +
Gbc ship1 sprinter 2.png|Gameplay in [[Toytanic 1]]
  +
Gbc ship1 sprinter 3.png|Gameplay in [[Toytanic 1]]
  +
Gbc muse race 1.png|Gameplay in some [[Museum]] level
  +
Gbc muse race 2.png|Gameplay in some [[Museum]] level
  +
</gallery>
  +
</tabber>
   
 
==Sources==
 
==Sources==
−
*Email exchanged between MightyCucumber and Quang Nguyen
+
*Email exchanges between MightyCucumber and Quang Nguyen
−
*[[Re-Volt (Discord Server)]]
+
*Discussions at [[Re-Volt (Discord Server)]]
  +
*[https://www.facebook.com/Asobitech/photos/a.275789502512727/2040539182704408/?type=3&theater Facebook post about the GBC demo]
   
 
[[Category:Game Versions]]
 
[[Category:Game Versions]]

Latest revision as of 10:11, 28 June 2019

Gbc splash screen

(Possibly) the splash screen, one of the images shared by the port programmer.

Re-Volt had a port for Game Boy Color developed during 1999/2000, but it got cancelled due to a few problems that prevented the development team from continuing.

One known team member that worked on this port was the programmer Quang Nguyen from Asobi Tech, who also was the person who provided lots of worthful information about the port to the community.

The code of the cancelled port is known to have been reused in other two GBC games, which were ATV Racing and Race Time.

Findings

Race Time

Poster w-GBC

Poster containing a GBC logo.

Rumors of a Game Boy Color port of Re-Volt started on late 2017, when someone found a rare game poster at eBay containing a few platform logos, including GBC's.

Searches for the GBC port caused the game Race Time to be found in the same year.[citation needed] Its similarities with Re-Volt led a few Revolters to explore the internal bitmaps of the game. They were able to find the race start countdown (3, 2, 1, GO!), pickups and weapons sprites, confirming the game actually had a connection with the GBC port.

Contact with Quang Nguyen

On late January 2019, MightyCucumber found and contacted Quang Nguyen, who was the programmer of the Re-Volt GBC port. He answered in the beginning of February, sharing worthful information about the development history and a pack of screenshots of the port.

History

The project began on November 2nd 1999 with the commencement of the design document, initial graphic work and code groundwork.

The team had set milestones for the project, intending to release the beta at March 15th 2000 and the master at April 7th 2000, having only 6 months to make the game.

RV GBC demo by Asobi Tech

Screenshot posted by Quang Nguyen of a small demo, which is not Re-Volt, but made to use the code in.

According to Nguyen, the team were running late on February, and the project got cancelled mid March. They faced problems such as the level sizes being too big and off the scale.

The game was planned to fit on a 1MB cartridge (64 rom banks, each having 16KB in size), which was quickly running out of space to add the rest of the game logic, and that was a huge problem for the team. The last version Nguyen compiled really broke when he tried to add the soundtrack. He still had 15 banks left.

According to Nguyen, the code of the port was also reused in ATV Racing besides Race Time.

Milestone Schedule

Re-Volt GBC Milestone Schedule follows, as provided by Quang Nguyen.

  • Milestone 1 - End November 1999
    • Delivery of Complete Game design Document
    • Sample Vehicle graphics
    • Sample level backdrop including test collision data
    • Sample menu visual
    • Full screen scroll code (version 1) - no collision, priority, jumping etc with sprites on it
  • Milestone 2 - End December 1999
    • Environments completed -
      • Toys in the Hood both tracks including collision / priority data / object placements
      • Supermarket both tracks including collision / priority data / object placements
    • Cars completed
      • 10 cars complete visually
    • First car control demo - controllable car including collision, priority and jumping. Animated car
    • Basic menu system
    • In game option menu functioning allowing the player to quit, resume and change between cars (this part will be removed when the later in the development).
  • Milestone 3 - End January 2000
    • Environments completed -
      • Toytanic both tracks including collision / priority data / object placements
      • Museum both tracks including collision / priority data / object placements
    • Cars completed -
      • 20 cars drawn with all animations
    • Complete Menu system including best trial times and progress tables including password systems.
    • Completed human car control (path following)
    • First music incorporated and sound incorporated
    • Car / Car collision routines including reactions
    • Option menu includes sound and music options
  • Milestone 4 - End Febuary 2000
    • Environments completed -
      • Toy World both tracks including collision / priority data / object placements
      • Ghost Town both tracks including collision / priority data / object placements
    • 30 Cars drawn and complete
    • Music and sound complete
    • Completed computer car control
    • Final tuned human player control
    • Password system
    • Menus fully complete
  • Beta - 15 March 2000
    • All cars complete
    • All environments completed including final one -
  • Master - 7 April 2000
    • Completed game fully tested by us for final testing by Acclaim
    • Nintendo Acceptance
    • Submitted to Nintendo. Any rejections problems repaired asap.

Gallery

Findings in Race Time

Development screenshots

Sources