A track is the virtual place on which the cars race on. Cars race around the track a certain amount of times (depending on the lap count) in an attempt to finish the race as fast as possible. Consisting of the world file (w.), the environments of tracks vary, such as a supermarket or museum, environment that supplement the world of Re-Volt and its RC cars.
Each of the 14 tracks are divided into a difficulty category, which denotes their amount of obstacles and complexity. The difficulties are Easy, Medium, Hard, or Extreme. Easy tracks are available by default, however the other tracks must be unlocked by winning their respective Championships. Each of these tracks are also available in Reverse mode, where vehicles race in the opposite direction of the track, and in Mirror mode where the whole track is mirrored, thus left turns are right and vice versa. Reversed mode for a track is unlocked by beating the Time Trial challenge times for the specified track, including all the tracks that share the same difficulty and championship cup with the desired track. Mirror is available by beating the challenge times in Reverse. Reverse-Mirror is also available, and is unlocked by beating the challenge times but in Mirror.
The Standard Tracks refer to the main playable 14 tracks in Re-Volt, forming the core element of gameplay. They are available in a multitude of modes including Single Race, Championship, Time Trial, and Practice.
The Easy Tracks are as follows:
737 m (reversed)
A sunny, peaceful neighborhood. The only track to be available in the playable Demos.
299 m (reversed)
A small grocery store. Features a slippery freezer storage room.
A museum with a space exhibit. Featured in the Rolling Demo.
333 m (reversed)
A nature-filled garden with a plethora of steep inclines.
A complex of tall buildings and skyscrapers at night. The only Standard Track to be natively exclusive to the Dreamcast version.
406 m (reversed)
A land filled with exciting toys. Includes large jumps.
335 m (reversed)
A spaghetti Western town.
433 m (reverse)
A playful and chipper track with large moving locomotives and a dragon replica. Features many tight corners.
A smaller suburban town with an emphasis of racing down house interiors and backyards.
A cruise ship track at a bright day.
662 m (reversed)
A museum featuring many Egyptian artifacts. Very hard than its designated difficulty.
479 m (reversed)
A large supermarket featuring tight aisle turns and a loading bay.
517 m (reversed)
Features a gold mine tunnel. Part of its racing line is shared with Ghost Town 2.
The same cruise ship from Toytanic 1, now at dark and rainy weather. Features a different start line location.
There are some tracks which are considered Special Tracks. These tracks are used for different purposes other than racing. Unlike Standard Tracks, they are not available in the conventional Playmodes of Re-Volt.
A series of modifications are required to select Frontend in the legacy versions. However, this is not a problem in RVGL and some builds of Re-Volt 1.2, which make possible the use of the -dev flag in the program shortcut to automatically unlock all tracks and cars in the game, which includes Frontend.
Intro Sequence was originally in the Dev version. Was brought to Re-Volt 1.2 and included in few newest builds, and consequently in RVGL, together with various features from Dev. In the two fan patches, Intro Sequence can be unlocked by the use of the -dev flag, as Frontend. Nothing is necessary in Dev though, since no track in this version have an unlocking criteria.
The Special Tracks are as follows:
The main menu for Re-Volt.
The track exclusively used for the Stunt Arena playmode.
Battle Tracks are open-world stages that are primarily used for the Battle Tag mode.
The battle variant of Toys in the Hood 1.
The battle variant of Botanical Garden.
The battle variant of SuperMarket 2.
The battle variant of Museum 2.
Acclaim Lego Sets
The Acclaim Lego Sets is a series of 20 tracks made by Acclaim Studios London, exclusive only for the PlayStation version of the game. All of these tracks are created using the built-in Track Editor. The 20 tracks are split equally into two, known as Acclaim Set 1 and Acclaim Set 2.
The tracks are as follows:
Acclaim Set 1
163 m approx.
A simple round track featuring small changes in elevation.
306 m approx.
A symmetrical track featuring two intersections.
210 m approx.
A moderate-elevated track featuring both diagonals and pipe entrances.
235 m approx.
A track with a chicane at the end.
177 m approx.
A track with rumble strips near the end.
189 m approx.
A symmetrical track with banked corners on the top and wide, round corners on the bottom.
177 m approx.
A track with a crossroad right behind the start line.
195 m approx.
A track featuring a crossroad and three consecutive humps.
204 m approx.
A track featuring a steep drop right ahead of the start grid.
177 m approx.
A track featuring two non-interactive piano narrow strips.
Acclaim Set 2
84 m approx.
A short track whose simplicity is deceived via its large humps and dips.
82 m approx.
A track shaped like a cross.
115 m approx.
A track where racers have to slalom and weave across the round corners.
114 m approx.
A rectangular-shaped track. The whole circuit is banked.
212 m approx.
A track where more than half of its layout consists of pipe tunnels.
143 m approx.
A track containing the steepest banked corners.
93 m approx.
A figure-eight circuit.
251 m approx.
A complex track featuring three crossroad intersections.
182 m approx.
153 m approx.
A track featuring a large jump at the end of a straight.
The three Arcade Tracks are as follows:
A racing track based on Neighborhood Battle. Players race around the perimeter of the track.
An original oval track in a junkyard.
From Gabor's Venice, this variant has decreased objects and obstacles.
There are some tracks that were initially planned to be in the game, but were eventually left out by developers. Some of these tracks were used as testing grounds.
The unreleased tracks are:
Scrapped sequel of Botanical Garden.
A high-tech laboratory, as described by Paul Phippen. Planned as a concept for Re-Volt Gold.
The first concept ever made for Re-Volt.
An scrapped idea which was an offshoot from Fiddlers on the Roof.
Track's name was seen on the source code of the game.
One of the earliest-made tracks. Scrapped due to hardware limitations. It would later be reformulated into Rooftops.
An unreleased track present in the source code. Has two variations.
A track whose had its textures leaked from a BigBit server.
A cave-themed track made for physics testing.
Custom Tracks are any track that is not created by Acclaim Studios London. There are now a multitude of custom tracks, made by many members of the Re-Volt community.
Custom Tracks may be an Extreme Custom Track which is any track that is made by a 3D modeller. Lego Custom Tracks are any user-made tracks utilizing the internal Track Editor.
A list of some Custom Tracks may be seen here, and also definitions of different types of Custom Tracks.
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