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Toys in the Hood 1, the first track in the game.

A track is the virtual place on which the cars race on. Cars race around the track a certain amount of times (depending on the lap count) in an attempt to finish the race as fast as possible. Consisting of the world file (w.), the environments of tracks vary, such as a supermarket or museum, environment that supplement the world of Re-Volt and its RC cars.

Each of the 14 tracks are divided into a difficulty category, which denotes their amount of obstacles and complexity. The difficulties are Easy, Medium, Hard, or Extreme. Easy tracks are available by default, however the other tracks must be unlocked by winning their respective Championships. Each of these tracks are also available in Reverse mode, where vehicles race in the opposite direction of the track, and in Mirror mode where the whole track is mirrored, thus left turns are right and vice versa. Reversed mode for a track is unlocked by beating the Time Trial challenge times for the specified track, including all the tracks that share the same difficulty and championship cup with the desired track. Mirror is available by beating the challenge times in Reverse. Reverse-Mirror is also available, and is unlocked by beating the challenge times but in Mirror.

Standard Tracks

The Standard Tracks refer to the main playable 14 tracks in Re-Volt, forming the core element of gameplay. They are available in a multitude of modes including Single Race, Championship, Time Trial, and Practice.

Easy Tracks

The Easy Tracks are as follows:

Name
Gfx art
Length
Notes
Nhood1.png
735 m
737 m (reversed)
A sunny, peaceful neighborhood. The only track to be available in the playable Demos.
Market2.png
301 m
299 m (reversed)
A small grocery store. Features a slippery freezer storage room.
Muse2.png
600 m
A museum with a space exhibit. Featured in the Rolling Demo.
Garden1.png
323 m
333 m (reversed)
A nature-filled garden with a plethora of steep inclines.

Medium Tracks

Medium tracks are unlocked by winning the Bronze Cup Championship.

Name
Gfx art
Length
Notes
ROOF.PNG
588 m
A complex of tall buildings and skyscrapers at night. The only Standard Track to be natively exclusive to the Dreamcast version.
ToyLite.png
354 m
406 m (reversed)
A land filled with exciting toys. Includes large jumps.
Wild west1.png
324 m
335 m (reversed)
A spaghetti Western town.
Toy2.png
444 m
433 m (reverse)
A playful and chipper track with large moving locomotives and a dragon replica. Features many tight corners.

Hard Tracks

Hard tracks are unlocked by completing the Silver Cup Championship.

Name
Gfx art
Length
Notes
Nhood2.png
592 m
A smaller suburban town with an emphasis of racing down house interiors and backyards.
Ship1.jpg
742 m
A cruise ship track at a bright day.
Muse1.png
668 m
662 m (reversed)
A museum featuring many Egyptian artifacts. Very hard than its designated difficulty.

Extreme Tracks

Extreme tracks are unlocked by completing the Gold Cup Championship.

Name
Gfx art
Length
Notes
Market1.png
502 m
479 m (reversed)
A large supermarket featuring tight aisle turns and a loading bay.
Wild west2.png
490 m
517 m (reversed)
Features a gold mine tunnel. Part of its racing line is shared with Ghost Town 2.
Ship2.png
742 m
The same cruise ship from Toytanic 1, now at dark and rainy weather. Features a different start line location.

Special Tracks

There are some tracks which are considered Special Tracks. These tracks are used for different purposes other than racing. Unlike Standard Tracks, they are not available in the conventional Playmodes of Re-Volt.

A series of modifications are required to select Frontend in the legacy versions. However, this is not a problem in RVGL and some builds of Re-Volt 1.2, which make possible the use of the -dev flag in the program shortcut to automatically unlock all tracks and cars in the game, which includes Frontend.

Intro Sequence was originally in the Dev version. Was brought to Re-Volt 1.2 and included in few newest builds, and consequently in RVGL, together with various features from Dev. In the two fan patches, Intro Sequence can be unlocked by the use of the -dev flag, as Frontend. Nothing is necessary in Dev though, since no track in this version have an unlocking criteria.

The Special Tracks are as follows:

Name
Screenshot
Notes
Introseq.png
Used as the Probe Entertainment introductory scene, but was scrapped due to the merge into Acclaim Studios London. Made available in Re-Volt 1.2 and RVGL.
FrontEnd.PNG
The main menu for Re-Volt.
Neighborhood Arena
Neighborhood Arena.png
The track exclusively used for the Stunt Arena playmode.

Battle Tracks

The gfx art for all Battle Tracks.

Battle Tracks are open-world stages that are primarily used for the Battle Tag mode.

Name
Screenshot
Notes
Nhoodbattlelandscape.png
The battle variant of Toys in the Hood 1.
Botbatlandscape.png
The battle variant of Botanical Garden.
Markarlandscape.png
The battle variant of SuperMarket 2.
Musebatlandscape.png
The battle variant of Museum 2.

Acclaim Lego Sets

The Acclaim Lego Sets is a series of 20 tracks made by Acclaim Studios London, exclusive only for the PlayStation version of the game. All of these tracks are created using the built-in Track Editor. The 20 tracks are split equally into two, known as Acclaim Set 1 and Acclaim Set 2.

Pictures below are of versions recreated in the PC version of the Track Editor, taken in the RVGL engine.

The tracks are as follows:

Acclaim Set 1

Name
Screenshot
Length
Notes
Foj01p.png
163 m approx.
A simple round track featuring small changes in elevation.
Foj02p.png
306 m approx.
A symmetrical track featuring two intersections.
Foj03p.png
210 m approx.
A moderate-elevated track featuring both diagonals and pipe entrances.
Foi 04p
Foi04p.png
235 m approx.
A track with a chicane at the end.
Foj 05p
Foj05p.png
177 m approx.
A track with rumble strips near the end.
Foj 06p
Foj06p.png
189 m approx.
A symmetrical track with banked corners on the top and wide, round corners on the bottom.
Foj 07p
Foj07p.png
177 m approx.
A track with a crossroad right behind the start line.
Foj 08p
Foj08p.png
195 m approx.
A track featuring a crossroad and three consecutive humps.
Foj 09p
Foj09p.png
204 m approx.
A track featuring a steep drop right ahead of the start grid.
Foi 10p
Foi10p.png
177 m approx.
A track featuring two non-interactive piano narrow strips.

Acclaim Set 2

Name
Screenshot
Length
Notes
Foj 11p
Foj11p.png
84 m approx.
A short track whose simplicity is deceived via its large humps and dips.
Foj 12p
Foj12p.png
82 m approx.
A track shaped like a cross.
Foj 13p
Foj13p.png
115 m approx.
A track where racers have to slalom and weave across the round corners.
Foi 14p
Foj14p.png
114 m approx.
A rectangular-shaped track. The whole circuit is banked.
Foj 15p
Foj15p.png
212 m approx.
A track where more than half of its layout consists of pipe tunnels.
Foj 16p
Foj16p.png
143 m approx.
A track containing the steepest banked corners.
Foj 17p
Foj17p.png
93 m approx.
A figure-eight circuit.
Foj 18p
Foj18p.png
251 m approx.
A complex track featuring three crossroad intersections.
Foj 19p
Foj19p.png
182 m approx.
A speedway.
Foj 20p
Foj20p.png
153 m approx.
A track featuring a large jump at the end of a straight.

Arcade Tracks

The Arcade version of Re-Volt has 10 tracks in total, however three of these tracks are exclusive in this version. This does not include Toytanic 1 which only features a different racing line.

The three Arcade Tracks are as follows:

Name
Gfx art
Length
Notes
Suburbs
Suburbs (nhood1 battle) gfx.png
286 m
A racing track based on Neighborhood Battle. Players race around the perimeter of the track.
The Wrecking Yard
Ovaltrack gfx.png
377 m
An original oval track in a junkyard.
Venice
Venicebo8.png
616 m
617 m
(reversed)
From Gabor's Venice, this variant has decreased objects and obstacles.

Unreleased Tracks

There are some tracks that were initially planned to be in the game, but were eventually left out by developers. Some of these tracks were used as testing grounds.

The unreleased tracks are:

Name
Screenshot
Notes
Jap cgw.png
Scrapped sequel of Botanical Garden.
N/A
A high-tech laboratory, as described by Paul Phippen. Planned as a concept for Re-Volt Gold.
Construct'yard-concept.jpg
The first concept ever made for Re-Volt.
Estate1.jpg
An scrapped idea which was an offshoot from Fiddlers on the Roof.
N/A
Track's name was seen on the source code of the game.
ROOF (3DS).png
One of the earliest-made tracks. Scrapped due to hardware limitations. It would later be reformulated into Rooftops.
Prix01meshes.JPG
An unreleased track present in the source code. Has two variations.
11kib0l.jpg
A track found in the Dev version which was hidden in the Botanical Garden data folder.
N/A
A track whose had its textures leaked from a BigBit server.
Poo.JPG
A cave-themed track made for physics testing.
Space Station Station interior 4 by m0zch0ps-d9jvg6t.jpg A track concept by Paul Phippen for Re-Volt 3.

Custom Tracks

Custom Tracks are any track that is not created by Acclaim Studios London. There are now a multitude of custom tracks, made by many members of the Re-Volt community.

Custom Tracks may be an Extreme Custom Track which is any track that is made by a 3D modeller. Lego Custom Tracks are any user-made tracks utilizing the internal Track Editor.

A list of some Custom Tracks may be seen here, and also definitions of different types of Custom Tracks.

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