The Console Cars (mostly known as Dreamcast Cars or DC Cars) are the ones that are present in the Dreamcast and PlayStation versions, but are not in Nintendo 64 and Windows. Years later they were also added to WeGo Interactive games and ports. The console cars sum fourteen in total.
List of cars
|Box Art||Class||Rating||Speed (mph)||Acc (m/s²)||Mass (kg)||Trans||Unlock mode|
|Electric||Amateur||30||2.25||1.6||FWD||Time Trial in Easy tracks|
|Electric||Amateur||32||2.48||1.2||4WD||Time Trial in Easy tracks|
|Glow||Amateur||34||2.09||1.4||RWD||Time Trial in Easy tracks|
|Glow||Advanced||35||2.09||1.8||RWD||Time Trial in Medium tracks|
|Glow||Advanced||33||1.6||1.6||RWD||Time Trial in Medium tracks|
|Glow||Advanced||34||1.65||2||RWD||Time Trial in Medium tracks|
|Glow||Semi-Pro||36||2.72||1.2||4WD||Time Trial in Hard tracks|
|Glow||Semi-Pro||36||2.78||1.4||4WD||Time Trial in Hard tracks|
|Glow||Semi-Pro||46||2.06||2.25||FWD||Time Trial in Hard tracks|
|Glow||Pro||40||4.38||1.5||4WD||Time Trial in Extreme tracks|
|Glow||Pro||42||3.17||2||4WD||Time Trial in Extreme tracks|
|Glow||Pro||38||2.04||1.2||RWD||Time Trial in Extreme tracks|
A complete table with all the known cars can be found at the page List of Re-Volt cars.
Re-Volt 2 and Re-Volt 2: Multiplayer do not have Shocker, Groovster, RG1, SNW 35, and Purp XL. Three cars were included as alternative skins of others, being them RC (Volken Turbo skin), RV Loco (Cougar skin) and LA 54 (Sprinter skin, alias Sprinter XL). Some were slightly changed.
Convert cars from Dreamcast to PC is not too complicated, since the files and formats are almost the same. Owning the original Dreamcast disk and a folder browser software, files with the .prm extension can just be moved to a folder in the PC cars directory. Parameters should be taken from the carinfo.txt, and textures need a .PVR reader such as PVR Viewer so that they can be converted to .bmp.
The first conversion pack released ever was one by Bonz, which was lost during the Re-Volt Zone transition at 2013. Another, more faithful version, was released by Re-Volt Live members, and still can be find in the site.
Back in 2013, the Revolter StrixMidnight did a redesign of the dreamcast cars skins giving them a far better quality from the original ones. These skins were included in RVGL as well, at 2016.
The PlayStation version uses .psm format for meshes, which no one figured out how to convert by far. The interest in conversion of PS1 cars is mainly directed to Fulon X, which has a totally different paintjob and body style from Dreamcast. For now only bitmaps can be converted.
- Cars in the Playstation version had their qualities reduced to fit the hardware limitations (for instance, the reduction of number of polygons, or the fact that cars had their spoilers removed). Still, some designs are too different (Fulon X paintjob, SNW 35 rims, Panga TC decals, etc.).
- The folders numbering/ordering of the Dreamcast "touring cars" (tc) curiously corresponds those of their standard counterparts. For example: Zipper corresponds to RG1 (tc1, TC7), Panga TC corresponds to Shocker (tc2, TC8), Pest Control corresponds to Groovster (tc3, TC9), and so on.
- The same goes to the "JG" cars: Adeon and JG-7 (adeon, JG1JG7), AMW and Fulon X (amw, JG2FULONX), Cougar and RV Loco (cougar, JG3LOCO), and so on.
- "JG" in the Dreamcast folders possibly refers to Joe Groombridge, member of the Re-Volt Team who worked in the cars design.
- In the Playstation version, the console cars files are stored in the folders of their corresponding standard counterparts. For example: Purp XL files are located in Toyeca's folder, etc.
References and notes
Subcategories and pages
All items (14)